A new online adventure game with a $100,000 Secret...created by YOU.
 Make alliances, trade with friends, wreak havoc and unlock 10,000 years of secrets. 
 
Walking through the desert you find an ancient book: a gateway to 
another world – the world of Emodo. Here you meet the Questorian who 
welcomes you to the first kingdom of Merchantopia. You arrive with 
nothing but your deep sense of curiosity and the only instruction the 
Questorian gives you is to find the answers to unlock the orb which 
floats mysteriously on the desk. The orb is an artefact known as the 
Vault and once opened it promises to transform your life: not your life 
in the game, but your real life out here in the real world.
This 
is when the adventure begins, solving puzzles for rewards. For instance,
 there are 20 Books of Merchantopia to discover and each of these gives 
you a special reward and much deeper knowledge of the world of Emodo: 
knowledge to help you on your Quest. Beyond this there’s the kingdom of 
Merchantopia and here you will discover the local currency of the Qetoo 
and how you can earn more from solving puzzles and entering into trades.
 You also learn that Qetoos are needed to progress in the game. 
Eventually you will find the Guilds which can either improve your 
experience of the game or cause you a few problems – especially if you 
attract the attention of the Guild of Thieves. 
Within 
Merchantopia you will make alliances with people from across the planet,
 enter into trades and use your Quest Shapers. These are special powers 
within the game that can be used to magnify your result or create havoc 
for you or other players. 
However it’s the puzzle solving 
experiences which bring you here and it’s a race against time to solve 
these puzzles as you aim to become the first person to open the Vault 
and claim the wonderful prize within. Along the way there will be plenty
 of mini-games where you can win more Qetoos, Quest Shapers or perhaps 
real-life prizes. I guess that depends upon how successful we become. 
There
 will be rewards for bringing your friends to Merchantopia. There will 
be rewards for creating puzzles. This is a game that is both free to 
play and organic in that it will continue to grow as more people become 
involved. Our players will tell us what they want and (within reason) we
 will create it. What’s really cool for our fans on Kickstarter is that 
we will immortalize you within the game; even if you can only spare a 
dollar!  It’s our reward beyond all others that the people who help 
launch this game get to be embedded into the game. Now isn’t that a 
pretty cool idea?
Game designers and artists need to eat so creating a game is always 
going to cost money. So we decided to make our own fund raising on our web info-site www.riseofemodo.net. We want your energy and
 enthusiasm too. You can share your ideas for the world of Emodo and 
help us to achieve more. You can become directly involved in the 
creative process too. And when the day comes that The Quest is launched 
to the world: well we’re sure you will be dragging your friends and 
family into the world of Merchantopia and earning all those lovely 
bonuses.
We knocked on many doors and asked artists and game designers from across the world to please get involved and help us. At first, conversations tended to work like this:
“Are you from Pixar or Lucasfilm?”
“No.”
“Bye.”
Eventually
 we started to find some people who were as excited by the concept of 
The Quest as much as we were and right now Steve Beaumont is handling 
the first sequence storyboard. Steve has worked on several games 
including Tomb Raider - Angel of Darkness, Mortal Kombat Shaolin Monks, 
and The Suffering as well as developing storyboards for BBC, Emap 
Publishing, Johnny Walker, Universal Studios, Unilever and Warner Bros.
We are also mega excited to be working with Jason Godbey an 
environmental artist from California who worked on the legendary God of 
War – Ghost of Sparta which redefined PSP games. Jason also worked on 
NBA2K8 (Xbox360).
Next up from Colorado is Ryan Knope – the Art Director of Lacuna 
Expanse and we are really pleased to have him on board as we have an 
entire world to be designed and that’s going to take some time. The 
opening sequences and cut scenes will more than likely be completed by Lifang-cg. Originally from China, they’ve expanded and have offices in Vancouver.
Original music for the Quest will be composed by Vlado Hudec
 who really understands the concept of Epic. Whether it's guitars or 
full orchestras with choirs, he creates masterpieces of energetic or 
calming music. Finally (for now) we have Jon Mohr
 handling voiceovers. You hear Jon on the first part of our video. Jon 
has that distinctive voice that almost everyone has heard somewhere 
before.